How a weighted spinner turns weights into probability
A spinner with weights 1, 2, and 3 has 6 weight points in total. The first segment owns 1 of those 6 points, so its theoretical probability is 1 ÷ 6, or about 16.7%. The second owns 2 of 6, or 33.3%. The third owns 3 of 6, or 50%. The wheel draws the same relationship as sector size: the 50% choice covers half the circle.
The calculation is the same for any setup: divide one segment weight by the sum of every weight. Six equal segments each have weight 1, so each chance is 1 ÷ 6. Changing one weight from 1 to 2 makes the total 7. That segment is now 2 ÷ 7, or about 28.6%, while each unchanged segment is 1 ÷ 7, or about 14.3%.
A result is selected from the seeded number sequence before the wheel moves. The animation does not decide the winner; it shows the selected sector moving under the fixed pointer. This separation keeps the probability calculation exact even when a browser displays the animation at a different frame rate.
- Equal picker: leave every weight at 1.
- Twice the chance: use weight 2 against weight 1.
- Three times the chance: use weight 3 against weight 1.